The TSG Network proudly presents the results from 3 successful years as an EU-supported project.In February 2014, we started to work on the Traffic Snake Game Network. A network that was established in order to spread and support the Traffic Snake Game campaign across Europe. Since 3 years, National Focal Points in countries all over Europe replicated, transferred and expanded the uptake of the campaign. Since 2014, the Traffic Snake Game has taken place in 19 countries. So far, the impressive amount of 177.587 pupils in 1.192 schools played the game. The EU-wide savings in this period reached 2.458.853 kilometres of car trips and 397 tonnes of CO2.The target of the TSG project was to generate a modal shift with the (travel) behaviour of school children, of at least 15% more sustainable trips during the campaign and a retention effect of at least 7% after the action. The actual amount of sustainable trips so far went from 63% before the campaign to 78% during the campaign (multiple years and multiple countries combined). Three weeks after the end of the campaign the share of sustainable trips slightly dropped to 76%. This means our modal shift targets have been achieved! Please find more details in our latest infographic.The Traffic Snake Game Network ‘Final Publishable Report’ summarises and presents the results of the EU-supported Traffic Snake Game Network as an EU-supported project (02/2014-02/2017). It also invites interested stakeholders to join the campaign in the future. Besides an introduction to the Traffic Snake Game and the Network, this brochure illustrates how the project ran in the 18 consortium countries. As such, we show results and lessons learned both at international as on national level. The Traffic Snake Network will continue to function as an observatory that disseminates, supports and monitors the Traffic Snake Game worldwide.
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